Through studying Virtual Technology & Design at the University of Idaho, I gained experience in digital 3D mediums such as modeling, sculpting, CGI, and motion graphics. I became proficient in digital 2D mediums as well with a focus on graphic design. I learned many technical skills like film production, projection mapping, motion capture, and game engine scripting. I have experimented with projected holographic imaging, augmented reality, and 3D printing. I am well versed in the Adobe and Autodesk software and I am currently teaching myself Pixelogic’s Sculptris. I am very passionate about design, hardworking, well organized, and a very quick learner. I work well individually and with a team, and I thrive under pressure. I love finding creative solutions to problems and working through the design process.