I'm a 3D Artist with a primary focus in modeling, texturing and lighting and secondary skills in animation and compositing. I am experienced in working in either high or low poly for hard surface, organic, character and environment based projects and am familiar with VFX and game industry production pipeline. I am experienced in both traditional polygon modeling in 3Ds Max, Maya and C4D as well as 3D sculpting Z Brush and Mudbox. I am capable of procedural material texturing or PBR texturing through with Quixel Suite 2 or Substance Painter and am familiar in lighting and rendering with the RenderMan, Mental Ray or V-Ray. Along with 3D, I am a skilled illustrator and storyboard artist who can match a wide variety of styles and production techniques. I have worked for a variety of clients in the oil and gas, consumer brand and entertainment industries with Exxon Mobile, Cisco Security and Disney to name a few.

Nick Dodd

I'm a 3D Artist with a primary focus in modeling, texturing and lighting and secondary skills in animation and compositing. I am experienced in working in either high or low poly for hard surface, organic, character and environment based projects and am familiar with VFX and game industry production pipeline. I am experienced in both traditional polygon modeling in 3Ds Max, Maya and C4D as well as 3D sculpting Z Brush and Mudbox. I am capable of procedural material texturing or PBR texturing through with Quixel Suite 2 or Substance Painter and am familiar in lighting and rendering with the RenderMan, Mental Ray or V-Ray. Along with 3D, I am a skilled illustrator and storyboard artist who can match a wide variety of styles and production techniques. I have worked for a variety of clients in the oil and gas, consumer brand and entertainment industries with Exxon Mobile, Cisco Security and Disney to name a few.

Available to hire
credit-card $250 per day ($31.25 per hour)

I’m a 3D Artist with a primary focus in modeling, texturing and lighting and secondary skills in animation and compositing. I am experienced in working in either high or low poly for hard surface, organic, character and environment based projects and am familiar with VFX and game industry production pipeline.

I am experienced in both traditional polygon modeling in 3Ds Max, Maya and C4D as well as 3D sculpting Z Brush and Mudbox. I am capable of procedural material texturing or PBR texturing through with Quixel Suite 2 or Substance Painter and am familiar in lighting and rendering with the RenderMan, Mental Ray or V-Ray. Along with 3D, I am a skilled illustrator and storyboard artist who can match a wide variety of styles and production techniques.

I have worked for a variety of clients in the oil and gas, consumer brand and entertainment industries with Exxon Mobile, Cisco Security and Disney to name a few.

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