Hi, my name is Uladzimir.
I was born in Minsk (Belarus) in 1985 and live here now.
After school, I was trained at the College of RIPO specialty “Setter of machines and manipulators with program control”. Now I am studying management in MITSO, since my little business requires knowledge of this area.
Because I have always been interested in trends in automotive design, 2006 I started my 3d-modeler career at the “Department of design and engineering” of NAS of Belarus, where I was engaged in the development and visualization of design for Belarusian vehicles. Gradually, the scope of activities shifted towards models for movies and computer games. During the work on the project “World of Tanks” at Wargaming.net (2009-2014), I went from being a modeler to becoming a supervisor and the head of division “3D technique”.
In 2014 I became an entrepreneur and engaged in CG with a small team of professionals. The focus of work now - hard surface modeling for games and movies, surface modeling concepts of vehicles and machinery, project management. To date, I have been involved in unannounced game projects as the lead 3d artist.