In parallel to his works on painting and sculpture in traditional art disciplines, he is
occupied with doing digital art. Produces high quality organic and inorganic 3D
models in both formats of lowpoly or highpoly, according to needs and requirements.
Since 2000, he has been working in the field of 3D art. By 2010, he extended his
interest and studies towards motiongraphics and infographic animations. With the
contribution of his mechanical engineering education, he also works on technical
visualization and animation.
You can see My Sketcfab Works at
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