Experience with environment, props, characters, UI, VFX, some C++ to integrate assets into game. Have worked on games for PC, PS4, VR and mobile. Strengths in environment work. Indie and AAA studio experience, within a team and working remotely. Notice period: 3+ month (currently employed full-time) Industry experience: 6+ Years Tools: Adobe Photoshop, Maya, 3DS Max, Octane Render, DAZ Studio, Marvelous Designer, Blender Development Tools: Perforce, Jira, GitKraken, (Basic) Unreal Engine, (Basic) C++ Website: _Website not available. Sign in: https://www.twine.net/signup_ Email: _Email not available. Sign in: https://www.twine.net/signup_

Minyi Design

Experience with environment, props, characters, UI, VFX, some C++ to integrate assets into game. Have worked on games for PC, PS4, VR and mobile. Strengths in environment work. Indie and AAA studio experience, within a team and working remotely. Notice period: 3+ month (currently employed full-time) Industry experience: 6+ Years Tools: Adobe Photoshop, Maya, 3DS Max, Octane Render, DAZ Studio, Marvelous Designer, Blender Development Tools: Perforce, Jira, GitKraken, (Basic) Unreal Engine, (Basic) C++ Website: _Website not available. Sign in: https://www.twine.net/signup_ Email: _Email not available. Sign in: https://www.twine.net/signup_

Available to hire
credit-card $500 per day ($62.5 per hour)

Experience with environment, props, characters, UI, VFX, some C++ to integrate assets into game. Have worked on games for PC, PS4, VR and mobile. Strengths in environment work.

Indie and AAA studio experience, within a team and working remotely.

Notice period: 3+ month (currently employed full-time)
Industry experience: 6+ Years
Tools: Adobe Photoshop, Maya, 3DS Max, Octane Render, DAZ Studio, Marvelous Designer, Blender
Development Tools: Perforce, Jira, GitKraken, (Basic) Unreal Engine, (Basic) C++

Website: Website not available. Sign in: https://www.twine.net/signup
Email: Email not available. Sign in: https://www.twine.net/signup

See more

Skills

Adobe Photoshop
blender
Ch
Character Design
Te
Technical Illustration
Na
Narrative Illustration
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Experience Level

Adobe Photoshop
Expert
blender
Expert
Character Design
Expert
Technical Illustration
Expert
Narrative Illustration
Expert
Illustration
Expert
Artwork
Expert
Freehand Digital Illustration
Intermediate
Autodesk Maya
Intermediate
Substance Painter
Intermediate

Industry Experience

Gaming
    uniE621 London 2040 - Vincent Crane
    Furthering my exploration with Octane and DAZ, I was trying out some quick shots of Vincent and really liked how it turned out. __ With the widespread influence of the Hive, cybercrime has risen to an all-time high, and grows increasingly dangerous as the virtual world begins to merge with the fabric of reality. A new prototype of cyborg-like humans, the Hive agents, are tasked with maintaining the balance between the two realities, culling criminal syndicates and enforcing the iron-fist influence of the new digital world. Personal project. #conceptart #illustrator
    uniE621 Knight concept
    Old work. #conceptart
    uniE621 London 2040 - Apartment
    Early attempt at mattepainting process and using 3D blockout as base. Apartment in London 2040 universe. Personal project. #conceptart #illustrator
    uniE621 London 2040 - Pursuit 2
    In the midst of the ocean of grey, the London skyline protruded to the stars, a grave of scintillating spires standing at the plateau of the world. Beneath them, the life of millions continued into the night. The city, after all, was the beating epicentre of a new digital era; each road, path and tunnel served as a vein for rapid technology. London's air was always thick with pollution. Maintaining the Hive had required a vast amount of power, and with the demand of such convenience of a utopia, slowly, the old world of environmental activism faded to virtual colours of what could've been, and now unattainable goals. For the few who did stay in the old world, there was always a hope that they would one day break society out of the Hive, even if it meant hiding in the shadows for the rest of their lives. Personal project. #conceptart #illustrator
    uniE621 London 2040 - Pursuit
    Terrorist bases are often found in the recesses of the older parts of the city, where the Hive network is limited. Guards are sent out to patrol the areas, and are ordered to capture or shoot down any whom they suspect would be affiliated with a rebellion. Personal proejct. #conceptart #illustrator
    uniE621 London 2040 - Hideout
    A certain stillness had befallen the city that evening as Marcel left the building along the remnants of Brick Lane. With a quick scan around, he assessed the weather forecast for the rest of the night. Light rain with overhead clouds, no chance of stars. Something of a skeletal society had greeted his lone footsteps as he made his way to the van, with nothing but the relics of a once bustling metropolis to keep him company, and a four hour drive with the only delivery he had planned today. __ Personal Project. #illustrator #conceptart
    uniE621 Space dudes
    Dudes in space. Random piece. #conceptart #illustration #mattepainting #mattepaint #gamedev #gamedeveloper #artist #digitalart
    uniE621 London 2040/The Hive - 'Docklands'
    New project based on London in year 2040. #conceptart #illustration #mattepainting #mattepaint #gamedev #gamedeveloper #artist #digitalart
    uniE621 CHROMA - Liberation
    Chroma began as a vague concept as a prequel to Shadow Sprinters, the main story that I had running back in 2009. Shadow Sprinters became a popular online series on the site it was hosted on at the time, eventually leading my interest into a deeper backstory and history for the characters and the universe. Whilst Shadow Sprinters and the first drafts of Chroma started as a webseries, my more recent and personal influences has started to lean towards CGI technology and new mediums as games and films. My vision for the series is broadening, and though I cannot say for sure yet, it'll be likely that Chroma will appear in other formats, whether it would be an interactive story, a mini-game, or if I'm dedicated enough, a film project in the future. Budget and time is always an issue, and Chroma will be starting small, keeping its roots as an online graphic novel for now, and later appearing as printed copies. #landscape #cityscape #illustration #concept #conceptart #game #film #storyboard #characterdesign #environmentdesign
    uniE621 CHROMA - Seitz Concept
    Chroma began as a vague concept as a prequel to Shadow Sprinters, the main story that I had running back in 2009. Shadow Sprinters became a popular online series on the site it was hosted on at the time, eventually leading my interest into a deeper backstory and history for the characters and the universe. Whilst Shadow Sprinters and the first drafts of Chroma started as a webseries, my more recent and personal influences has started to lean towards CGI technology and new mediums as games and films. My vision for the series is broadening, and though I cannot say for sure yet, it'll be likely that Chroma will appear in other formats, whether it would be an interactive story, a mini-game, or if I'm dedicated enough, a film project in the future. Budget and time is always an issue, and Chroma will be starting small, keeping its roots as an online graphic novel for now, and later appearing as printed copies. #landscape #cityscape #illustration #concept #conceptart #game #film #storyboard #characterdesign #environmentdesign
    uniE621 CHROMA - Jester Design
    Chroma began as a vague concept as a prequel to Shadow Sprinters, the main story that I had running back in 2009. Shadow Sprinters became a popular online series on the site it was hosted on at the time, eventually leading my interest into a deeper backstory and history for the characters and the universe. Whilst Shadow Sprinters and the first drafts of Chroma started as a webseries, my more recent and personal influences has started to lean towards CGI technology and new mediums as games and films. My vision for the series is broadening, and though I cannot say for sure yet, it'll be likely that Chroma will appear in other formats, whether it would be an interactive story, a mini-game, or if I'm dedicated enough, a film project in the future. Budget and time is always an issue, and Chroma will be starting small, keeping its roots as an online graphic novel for now, and later appearing as printed copies. #landscape #cityscape #illustration #concept #conceptart #game #film #storyboard #characterdesign #environmentdesign
    uniE621 CHROMA - City
    Chroma began as a vague concept as a prequel to Shadow Sprinters, the main story that I had running back in 2009. Shadow Sprinters became a popular online series on the site it was hosted on at the time, eventually leading my interest into a deeper backstory and history for the characters and the universe. Whilst Shadow Sprinters and the first drafts of Chroma started as a webseries, my more recent and personal influences has started to lean towards CGI technology and new mediums as games and films. My vision for the series is broadening, and though I cannot say for sure yet, it'll be likely that Chroma will appear in other formats, whether it would be an interactive story, a mini-game, or if I'm dedicated enough, a film project in the future. Budget and time is always an issue, and Chroma will be starting small, keeping its roots as an online graphic novel for now, and later appearing as printed copies. #landscape #cityscape #illustration #concept #conceptart #game #film #storyboard #characterdesign #environmentdesign

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