Contact: _Email not available. Sign in: https://www.twine.net/signup_ DemoReel for Games: _Website not available. Sign in: https://www.twine.net/signup_ DemoReel for VFX LinedIn: _Website not available. Sign in: https://www.twine.net/signup_ FIELD EXPERIENCE Tangent Games, Burbank — Character Animator Mar 2018 - Jun 2020 (multiple contracts in this period) ● Animator for multiple unannounced projects ● Worked with designers to design gameplay appropriate animation ● Created hand keyed gameplay animation ● Edited mocap animation and assisted in recording mocap ● Animation Blueprint, Physics Asset, and Animation Asset setup and managing in Unreal Engine ● Basic Humanoid rigging and editing existing rigs for additional cloth physics ● Assisted in QA testing Halon, Los Angeles — Post Vis Animator Mar 2019 - May 2019 ● Post Viz animation for “Call of the Wild ● Hand animated canines ● Composited 2D and 3D assets using Unreal Engine and After Effects ● Tracked shots using SythEyes and After Effects Pure Imagination Studios/Unit 11, Van Nuys — Pre Viz Animator Nov 2017 - Mar 2018 ● Pre Viz Animator for “Monster Hunter: Legends of the Guild” ● Worked with director to create story outline ● Created camera and scene layout EDUCATION  Bachelors of Science - TexasA&M 2014  Gnomon School of Visual Effects - Animation Track - 2015 REFERENCE  Jason Shum - 3D Animation Mentor- _Email not available. Sign in: https://www.twine.net/signup_  Régis (Reggie) Camargo - 2D Animation Mentor - _Email not available. Sign in: https://www.twine.net/signup_  Richardo Tobon - Former Animation Lead - _Email not available. Sign in: https://www.twine.net/signup_

anthony lam

Contact: _Email not available. Sign in: https://www.twine.net/signup_ DemoReel for Games: _Website not available. Sign in: https://www.twine.net/signup_ DemoReel for VFX LinedIn: _Website not available. Sign in: https://www.twine.net/signup_ FIELD EXPERIENCE Tangent Games, Burbank — Character Animator Mar 2018 - Jun 2020 (multiple contracts in this period) ● Animator for multiple unannounced projects ● Worked with designers to design gameplay appropriate animation ● Created hand keyed gameplay animation ● Edited mocap animation and assisted in recording mocap ● Animation Blueprint, Physics Asset, and Animation Asset setup and managing in Unreal Engine ● Basic Humanoid rigging and editing existing rigs for additional cloth physics ● Assisted in QA testing Halon, Los Angeles — Post Vis Animator Mar 2019 - May 2019 ● Post Viz animation for “Call of the Wild ● Hand animated canines ● Composited 2D and 3D assets using Unreal Engine and After Effects ● Tracked shots using SythEyes and After Effects Pure Imagination Studios/Unit 11, Van Nuys — Pre Viz Animator Nov 2017 - Mar 2018 ● Pre Viz Animator for “Monster Hunter: Legends of the Guild” ● Worked with director to create story outline ● Created camera and scene layout EDUCATION  Bachelors of Science - TexasA&M 2014  Gnomon School of Visual Effects - Animation Track - 2015 REFERENCE  Jason Shum - 3D Animation Mentor- _Email not available. Sign in: https://www.twine.net/signup_  Régis (Reggie) Camargo - 2D Animation Mentor - _Email not available. Sign in: https://www.twine.net/signup_  Richardo Tobon - Former Animation Lead - _Email not available. Sign in: https://www.twine.net/signup_

Available to hire
credit-card $360 per day ($45 per hour)

Contact: Email not available. Sign in: https://www.twine.net/signup
DemoReel for Games: Website not available. Sign in: https://www.twine.net/signup
DemoReel for VFX
LinedIn: Website not available. Sign in: https://www.twine.net/signup

FIELD EXPERIENCE

Tangent Games, Burbank — Character Animator
Mar 2018 - Jun 2020 (multiple contracts in this period)
● Animator for multiple unannounced projects
● Worked with designers to design gameplay appropriate animation
● Created hand keyed gameplay animation
● Edited mocap animation and assisted in recording mocap
● Animation Blueprint, Physics Asset, and Animation Asset setup and
managing in Unreal Engine
● Basic Humanoid rigging and editing existing rigs for additional cloth
physics
● Assisted in QA testing

Halon, Los Angeles — Post Vis Animator
Mar 2019 - May 2019
● Post Viz animation for “Call of the Wild
● Hand animated canines
● Composited 2D and 3D assets using Unreal Engine and After Effects
● Tracked shots using SythEyes and After Effects

Pure Imagination Studios/Unit 11, Van Nuys — Pre Viz Animator
Nov 2017 - Mar 2018
● Pre Viz Animator for “Monster Hunter: Legends of the Guild”
● Worked with director to create story outline
● Created camera and scene layout

EDUCATION
 Bachelors of Science - TexasA&M 2014
 Gnomon School of Visual Effects - Animation Track - 2015

REFERENCE
 Jason Shum - 3D Animation Mentor- Email not available. Sign in: https://www.twine.net/signup
 Régis (Reggie) Camargo - 2D Animation Mentor - Email not available. Sign in: https://www.twine.net/signup
 Richardo Tobon - Former Animation Lead - Email not available. Sign in: https://www.twine.net/signup

See more

Skills

Autodesk Maya
3D
3D Animation

Experience Level

Autodesk Maya
Intermediate

Industry Experience

Media & Entertainment

Skills

Autodesk Maya
3D
3D Animation

Experience Level

Autodesk Maya
Intermediate

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