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Jasper Stocker
Twine
Edinburgh, United Kingdom

Key Capabilities Unity Game Engine Developer (C#, UnityScript, Shaders, Tools) (expert) Game Design, Implementation, Mechanics, Physics, Full life cycle(expert) Tools development - Unity Editor (expert) OOP/OOD, Design Patterns, MVCS, DI (advanced) Maya 3D Modelling (capable) Photoshop (capable) HTML, Javascript, PHP, SQL, Python (capable) Experience I am a freelance game developer with a strong background in: Unity Game Development Mobile Game Development Tool and application Development Procedural Mesh Generation I have extensive experience in developing localisable games in international markets for many clients including Disney, Pixar, Xbox, Lego, BBC, Universal, Mattel, Audi, Ford, Skoda, P&G, Philips, Panasonic, Chorion, Bank of England, Department for Transport, Burberry, Wrangler For over a decade I have led the development of many projects as part of a team to deliver outstanding work. I have worked to create processes and documentation to help communication and teamwork between developers, designers, producers. I am a creative problem solver that can resolve issues with no obvious solution. Able to work under pressure with tight deadlines by managing workload and expectations. I have been involved in projects for the full development life cycle, including: pitching, ideation, scoping, prototyping, build, delivery, maintenance and support. I am very active within my technological communities, having spoke at many user groups about a range of subjects and co-founded Europe’s largest Unity group based in London with over 2000 members. For the last 8 years I have been a successful Unity Asset Store publisher with hundreds of five star reviews attesting to the high quality and professionalism I strive to deliver. Selected Work Asset Store Publisher May 2011 - Present Developed a series of tools, sold and supported within the Unity Asset Store Received 600+ 5 star ratings over the years for my level of support, communication, stable releases and user experience. VU.CITY Unity Developer May 2018 - Present Based on my expert knowledge of procedural mesh generation and tools development, I was brought in to develop various features around the VU.CITY application set. Like a Boss Games Unity Developer May 2017 - May 2018 PvP Mobile Football game on iOS and Android Lead development of a custom player animation system. UI prototyping and development. Exit Games - Photon Networking Unity Developer October 2017 - March 2018 Ongoing assistance with the development of multiplayer animation systems. Neutral Digital Senior Unity Game Developer February 2012 - March 2018 In flight entertainment prototype integrating four technologies (voice recognition, eye tracking and external handset control, Xbox Kinect, NOD ring). Five in flight Android games Bossa Studios Unity Developer November 2017 - February 2018 Ongoing development work with the studio Port a PC game to iOS

Jasper Stocker
Twine
Edinburgh, United Kingdom

Key Capabilities Unity Game Engine Developer (C#, UnityScript, Shaders, Tools) (expert) Game Design, Implementation, Mechanics, Physics, Full life cycle(expert) Tools development - Unity Editor (expert) OOP/OOD, Design Patterns, MVCS, DI (advanced) Maya 3D Modelling (capable) Photoshop (capable) HTML, Javascript, PHP, SQL, Python (capable) Experience I am a freelance game developer with a strong background in: Unity Game Development Mobile Game Development Tool and application Development Procedural Mesh Generation I have extensive experience in developing localisable games in international markets for many clients including Disney, Pixar, Xbox, Lego, BBC, Universal, Mattel, Audi, Ford, Skoda, P&G, Philips, Panasonic, Chorion, Bank of England, Department for Transport, Burberry, Wrangler For over a decade I have led the development of many projects as part of a team to deliver outstanding work. I have worked to create processes and documentation to help communication and teamwork between developers, designers, producers. I am a creative problem solver that can resolve issues with no obvious solution. Able to work under pressure with tight deadlines by managing workload and expectations. I have been involved in projects for the full development life cycle, including: pitching, ideation, scoping, prototyping, build, delivery, maintenance and support. I am very active within my technological communities, having spoke at many user groups about a range of subjects and co-founded Europe’s largest Unity group based in London with over 2000 members. For the last 8 years I have been a successful Unity Asset Store publisher with hundreds of five star reviews attesting to the high quality and professionalism I strive to deliver. Selected Work Asset Store Publisher May 2011 - Present Developed a series of tools, sold and supported within the Unity Asset Store Received 600+ 5 star ratings over the years for my level of support, communication, stable releases and user experience. VU.CITY Unity Developer May 2018 - Present Based on my expert knowledge of procedural mesh generation and tools development, I was brought in to develop various features around the VU.CITY application set. Like a Boss Games Unity Developer May 2017 - May 2018 PvP Mobile Football game on iOS and Android Lead development of a custom player animation system. UI prototyping and development. Exit Games - Photon Networking Unity Developer October 2017 - March 2018 Ongoing assistance with the development of multiplayer animation systems. Neutral Digital Senior Unity Game Developer February 2012 - March 2018 In flight entertainment prototype integrating four technologies (voice recognition, eye tracking and external handset control, Xbox Kinect, NOD ring). Five in flight Android games Bossa Studios Unity Developer November 2017 - February 2018 Ongoing development work with the studio Port a PC game to iOS

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Programmers > UK > Edinburgh

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Key Capabilities Unity Game Engine Developer (C#, UnityScript, Shaders, Tools) (expert) Game Design, Implementation, Mechanics, Physics, Full life cycle(expert) Tools development - Unity Editor (expert) OOP/OOD, Design Patterns, MVCS, DI (advanced) Maya 3D Modelling (capable) Photoshop (capable) HTML, Javascript, PHP, SQL, Python (capable) Experience I am a freelance game developer with a strong background in: Unity Game Development Mobile Game Development Tool and application Development Procedural Mesh Generation I have extensive experience in developing localisable games in international markets for many clients including Disney, Pixar, Xbox, Lego, BBC, Universal, Mattel, Audi, Ford, Skoda, P&G, Philips, Panasonic, Chorion, Bank of England, Department for Transport, Burberry, Wrangler For over a decade I have led the development of many projects as part of a team to deliver outstanding work. I have worked to create processes and documentation to help communication and teamwork between developers, designers, producers. I am a creative problem solver that can resolve issues with no obvious solution. Able to work under pressure with tight deadlines by managing workload and expectations. I have been involved in projects for the full development life cycle, including: pitching, ideation, scoping, prototyping, build, delivery, maintenance and support. I am very active within my technological communities, having spoke at many user groups about a range of subjects and co-founded Europe’s largest Unity group based in London with over 2000 members. For the last 8 years I have been a successful Unity Asset Store publisher with hundreds of five star reviews attesting to the high quality and professionalism I strive to deliver. Selected Work Asset Store Publisher May 2011 - Present Developed a series of tools, sold and supported within the Unity Asset Store Received 600+ 5 star ratings over the years for my level of support, communication, stable releases and user experience. VU.CITY Unity Developer May 2018 - Present Based on my expert knowledge of procedural mesh generation and tools development, I was brought in to develop various features around the VU.CITY application set. Like a Boss Games Unity Developer May 2017 - May 2018 PvP Mobile Football game on iOS and Android Lead development of a custom player animation system. UI prototyping and development. Exit Games - Photon Networking Unity Developer October 2017 - March 2018 Ongoing assistance with the development of multiplayer animation systems. Neutral Digital Senior Unity Game Developer February 2012 - March 2018 In flight entertainment prototype integrating four technologies (voice recognition, eye tracking and external handset control, Xbox Kinect, NOD ring). Five in flight Android games Bossa Studios Unity Developer November 2017 - February 2018 Ongoing development work with the studio Port a PC game to iOS

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