Hello, 3D modeling is my jam, with quick turnarounds! Throughout my career, I have had the privilege of working on a diverse range of projects, spanning industries such as VR flight training, film, AR development, and animated shows. My experience includes developing high-quality 3D models, textures, and animations, as well as collaborating with cross-functional teams to deliver exceptional visual content worldwide. I have a proven track record of meeting strict deadlines while maintaining the highest standards of quality and attention to detail. At my previous position as a 3D Graphic Artist at Boeing, I have been responsible for creating compelling aerospace visuals that have received accolades from both clients and colleagues. I possess advanced proficiency in industry-standard software such as Autodesk Maya, 3ds Max, Substance, Adobe Creative Suite, and Unreal Engine 5, allowing me to bring concepts to life with precision and creativity. Additionally, I stay updated with the latest trends and technological advancements in the field, ensuring that my work remains at the forefront of innovation. What sets me apart is my ability to blend technical expertise with artistic vision, resulting in captivating and immersive designs. I have a keen eye for aesthetics, strong problem-solving skills, and the ability to adapt quickly to new challenges. Furthermore, I am an excellent communicator and collaborator, always seeking to understand the unique requirements of each project and working closely with team members to achieve shared goals. Additionally, I love the outdoors such as fishing, hiking, swimming, running with my dogs and exploring the world. If I am not outside my jam is playing video games, listening to music, cooking and spending time with my wife. I would welcome the opportunity to discuss how my skills and experience align with the requirements of this job. Dan

Dan Madzel

Hello, 3D modeling is my jam, with quick turnarounds! Throughout my career, I have had the privilege of working on a diverse range of projects, spanning industries such as VR flight training, film, AR development, and animated shows. My experience includes developing high-quality 3D models, textures, and animations, as well as collaborating with cross-functional teams to deliver exceptional visual content worldwide. I have a proven track record of meeting strict deadlines while maintaining the highest standards of quality and attention to detail. At my previous position as a 3D Graphic Artist at Boeing, I have been responsible for creating compelling aerospace visuals that have received accolades from both clients and colleagues. I possess advanced proficiency in industry-standard software such as Autodesk Maya, 3ds Max, Substance, Adobe Creative Suite, and Unreal Engine 5, allowing me to bring concepts to life with precision and creativity. Additionally, I stay updated with the latest trends and technological advancements in the field, ensuring that my work remains at the forefront of innovation. What sets me apart is my ability to blend technical expertise with artistic vision, resulting in captivating and immersive designs. I have a keen eye for aesthetics, strong problem-solving skills, and the ability to adapt quickly to new challenges. Furthermore, I am an excellent communicator and collaborator, always seeking to understand the unique requirements of each project and working closely with team members to achieve shared goals. Additionally, I love the outdoors such as fishing, hiking, swimming, running with my dogs and exploring the world. If I am not outside my jam is playing video games, listening to music, cooking and spending time with my wife. I would welcome the opportunity to discuss how my skills and experience align with the requirements of this job. Dan

Available to hire
credit-card $325 per day ($40.63 per hour)

Hello,

3D modeling is my jam, with quick turnarounds!
Throughout my career, I have had the privilege of working on a diverse range of projects, spanning industries such as VR flight training, film, AR development, and animated shows. My experience includes developing high-quality 3D models, textures, and animations, as well as collaborating with cross-functional teams to deliver exceptional visual content worldwide. I have a proven track record of meeting strict deadlines while maintaining the highest standards of quality and attention to detail.

At my previous position as a 3D Graphic Artist at Boeing, I have been responsible for creating compelling aerospace visuals that have received accolades from both clients and colleagues. I possess advanced proficiency in industry-standard software such as Autodesk Maya, 3ds Max, Substance, Adobe Creative Suite, and Unreal Engine 5, allowing me to bring concepts to life with precision and creativity. Additionally, I stay updated with the latest trends and technological advancements in the field, ensuring that my work remains at the forefront of innovation.

What sets me apart is my ability to blend technical expertise with artistic vision, resulting in captivating and immersive designs. I have a keen eye for aesthetics, strong problem-solving skills, and the ability to adapt quickly to new challenges. Furthermore, I am an excellent communicator and collaborator, always seeking to understand the unique requirements of each project and working closely with team members to achieve shared goals.

Additionally, I love the outdoors such as fishing, hiking, swimming, running with my dogs and exploring the world. If I am not outside my jam is playing video games, listening to music, cooking and spending time with my wife.

I would welcome the opportunity to discuss how my skills and experience align with the requirements of this job.

Dan

See more

Skills

3D
3D Animation
3D
3D Design
3D
3D Model
Bo
Book Illustration
Br
Brochure
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Experience Level

3D Animation
Expert
3D Design
Expert
3D Model
Expert
Book Illustration
Expert
Brochure
Expert
Business Card
Expert
Animation
Expert
Cartoon
Expert
Game Design
Expert

Language

English
Fluent

Education

Certification at 3D Training Institute of New York (3DTI)
December 31, 2010 - December 31, 2010
Autodesk Maya

Industry Experience

Other, Media & Entertainment, Professional Services
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