Take a look at my portfolio! _Website not available. Sign in: https://www.twine.net/signup_ I have shipped 5 games in the NBA 2K and WWE 2K series, creating unique assets, optimizing scenes, and designing logos, and props for the Neighborhood (large multiplayer live service mode). I have also supported the Los Angeles team remotely from the Austin office, contributing to the development of WWE 2K24. I have a BA in Visual Studies from Ringling College of Art and Design, where I was selected as one of the best of Ringling 2018 for my portfolio. I am proficient in Blender, Unreal Engine, Substance suite, Photoshop, and I enjoy learning new programs and gaining knowledge in the 3D space. I am passionate, friendly, and easy-going, and I can quickly fit into any type of project needed. I am looking to apply my skills in all mediums and collaborate with other talented artists.

Daniel Tamez

Take a look at my portfolio! _Website not available. Sign in: https://www.twine.net/signup_ I have shipped 5 games in the NBA 2K and WWE 2K series, creating unique assets, optimizing scenes, and designing logos, and props for the Neighborhood (large multiplayer live service mode). I have also supported the Los Angeles team remotely from the Austin office, contributing to the development of WWE 2K24. I have a BA in Visual Studies from Ringling College of Art and Design, where I was selected as one of the best of Ringling 2018 for my portfolio. I am proficient in Blender, Unreal Engine, Substance suite, Photoshop, and I enjoy learning new programs and gaining knowledge in the 3D space. I am passionate, friendly, and easy-going, and I can quickly fit into any type of project needed. I am looking to apply my skills in all mediums and collaborate with other talented artists.

Available to hire
credit-card $300 per day ($37.5 per hour)

Take a look at my portfolio! Website not available. Sign in: https://www.twine.net/signup

I have shipped 5 games in the NBA 2K and WWE 2K series, creating unique assets, optimizing scenes, and designing logos, and props for the Neighborhood (large multiplayer live service mode). I have also supported the Los Angeles team remotely from the Austin office, contributing to the development of WWE 2K24.

I have a BA in Visual Studies from Ringling College of Art and Design, where I was selected as one of the best of Ringling 2018 for my portfolio. I am proficient in Blender, Unreal Engine, Substance suite, Photoshop, and I enjoy learning new programs and gaining knowledge in the 3D space. I am passionate, friendly, and easy-going, and I can quickly fit into any type of project needed. I am looking to apply my skills in all mediums and collaborate with other talented artists.

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Skills

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Experience Level

3D Model
Expert
Adobe Photoshop
Expert
Autodesk Maya
Expert
Blender
Expert
Cartoon
Expert
Game Design
Expert
Unreal Engine 4
Expert

Language

English
Fluent

Education

BFA at Ringling College of Art and Design
August 1, 2013 - May 31, 2018

Industry Experience

Gaming, Computers & Electronics, Software & Internet, Media & Entertainment
    uniE621 NBA 2K - Tenement
    I help Designed, Concept, Modeled, and Layout this area for a timed event Patrick Thomas was a huge help pushing this one out the door https://www.twine.net/signin and Kelly Goodine https://www.twine.net/signin did most if not all the graffiti for it as well. We ended up using a lot of assets from our library due to time constraints but it still is all my design, concept, and some modeling .
    uniE621 NBA 2K - Elephant Court Design
    Got the chance to design and make one of the court used in our Ante Up game mode. Proud to say this is probably one of my favorite pieces Ive done while working at Visual Concepts. Also huge thank you to Kelly Goodine https://www.twine.net/signin Who gave me some great feedback while working on this one
    uniE621 NBA 2K - Hover bike
    Given only a 2 weeks to model, rig, animate, and implement into our game. It was an insane push but we were able to get the job done on time thankfully. Modeled, Textured, and slight design edits by Me Original concept was by Stephen Daniele (https://www.twine.net/signin but was heavy edited by myself to help match with existing animations Rigged by Brad Bowling Animated by Stacey Moore and a lot of help from our lovely engineering team to actually get it implement into our game