Creative and skilled 3D generalist artist with a keen attention to details, experienced in 3d modeling, 3d Sculpting, retopology, UV mapping, texturing, rendering, rigging, and animation of any game ready props, environment and characters, and importing them into any 3d environment. The software I use are: - Blender. - Autodesk Maya. - ZBrush - Photoshop. - Substance Painter. - Marvelous Designer. - After Effect. - Unity - Arnold for Maya, and Cycle and Eevee in Blender. Kindly check some of my work and clients reviews at my Upwork profile and at my portfolio here: _Website not available. Sign in: https://www.twine.net/signup_ _Website not available. Sign in: https://www.twine.net/signup_

Mojahed

Creative and skilled 3D generalist artist with a keen attention to details, experienced in 3d modeling, 3d Sculpting, retopology, UV mapping, texturing, rendering, rigging, and animation of any game ready props, environment and characters, and importing them into any 3d environment. The software I use are: - Blender. - Autodesk Maya. - ZBrush - Photoshop. - Substance Painter. - Marvelous Designer. - After Effect. - Unity - Arnold for Maya, and Cycle and Eevee in Blender. Kindly check some of my work and clients reviews at my Upwork profile and at my portfolio here: _Website not available. Sign in: https://www.twine.net/signup_ _Website not available. Sign in: https://www.twine.net/signup_

Available to hire
credit-card $250 per day ($31.25 per hour)

Creative and skilled 3D generalist artist with a keen attention to details, experienced in 3d modeling, 3d Sculpting, retopology, UV mapping, texturing, rendering, rigging, and animation of any game ready props, environment and characters, and importing them into any 3d environment.

The software I use are:

  • Blender.
  • Autodesk Maya.
  • ZBrush
  • Photoshop.
  • Substance Painter.
  • Marvelous Designer.
  • After Effect.
  • Unity
  • Arnold for Maya, and Cycle and Eevee in Blender.
    Kindly check some of my work and clients reviews at my Upwork profile and at my portfolio here: Website not available. Sign in: https://www.twine.net/signup
    Website not available. Sign in: https://www.twine.net/signup
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Skills

3D
3D Model
Adobe Photoshop
Fr
Freelance Gig
3D
3D Design
Ga
Game Design
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Experience Level

3D Model
Expert
Adobe Photoshop
Expert
Freelance Gig
Expert
3D Design
Expert
Game Design
Expert
unity 3D
Expert
Autodesk Maya
Expert
Substance Painter
Expert
blender
Expert
Adobe After Effects
Expert
3D Animation
Expert
Adobe Premiere Pro
Expert
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Language

English
Fluent
Arabic
Fluent
German
Intermediate

Education

B.A.S: DIGITAL MEDIA: ANIMATION, GAMING, AND MODELING at Indian River State College
May 4, 2015 - August 28, 2018

Industry Experience

Gaming, Education
    uniE608 Teddy Bear Face morph target / blend shapes.
    creating face blend shapes / morph targets using Maya for a client, for facial animation, and exported as FBX. https://www.behance.net/gallery/158893953/Teddy-Bear-Face-morph-target-blend-shapes #3d #Maya #Rigging
    uniE621 Cinematic/ Game ready Photorealistic 3d character
    Cinematic/ Game ready Photorealistic 3d character, the Head and Body sculpted retopologized, hand painted textures and groomed fully in Blender, the clothes were created in Marvelous designer, and textured using Substance painter, and all rendered out in Blender using Cycle Renderer. https://www.behance.net/gallery/158252347/Cinematic-Game-ready-Photorealistic-3d-character #3d #3d character #Blender3d #blender #Texture Painting #3dSculpting #Marveous Designer
    uniE608 Cinematic/ Game ready Photorealistic 3d character
    Cinematic/ Game ready Photorealistic 3d character, the Head and Body sculpted retopologized, hand painted textures and groomed fully in Blender, the clothes were created in Marvelous designer, and textured using Substance painter, and all rendered out in Blender using Cycle Renderer. https://www.behance.net/gallery/158252347/Cinematic-Game-ready-Photorealistic-3d-character #3d #3d character #Blender3d #blender #Texture Painting #3dSculpting #Marveous Designer #video
    uniE608 3d Anamorphic Suzanne
    3D Anamorphic video created fully in Blender. #video #3d #3dModeling #TexturePainting #3d Animation #Rigging
    uniE621 Izumi World
    Izumi World NFT P2E Game. Tasks included: Fur creation, Rigging, Poses creating and rendering, and animation. https://www.behance.net/gallery/144898309/Izumi-World #3d Rigger #3d Animator #3d #3d
    uniE621 Izumi World
    Izumi World NFT P2E Game. Tasks included: Fur creation, Rigging, Poses creating and rendering, and animation. https://www.behance.net/gallery/144898309/Izumi-World #3d Rigger #3d Animator
    uniE621 Greek God. (not finished)
    Greek God is a personal project Sculpted in ZBrush, even the ornaments were painted by Hand, and the clothe were created in Marvelous Designer. https://www.behance.net/gallery/117103553/Greek-God-%28not-finished%29 #3d Sculpting # 3d #3d Cloth #3d Character
    uniE621 BMW Vision Efficient Dynamics
    BMW Vision Efficient Dynamics, Modeled exterior and interior in Maya, texturing and rendering in VRed. https://www.behance.net/gallery/100130693/BMW-Vision-Efficient-Dynamics-%28-Personal-Project%29 #3d #3dModeling #3dRendering #3dTexturing
    uniE608 iPhone 13 Pro. Max
    Product modeling, texturing, rendering, animation, lighting and rendering of I Phone 13 Pro. Max. using Blender. #video #3d #3dModeling #3d Product #3d Animation
    uniE608 iPhone 13 Pro. Max
    Product modeling, texturing, rendering, animation, lighting and rendering of iPhone 13 Pro. Max. using Blender. #video #3d #3dModeling #3d Product #3d Animation
    uniE608 Personal Yacht Project
    3d Model of a Yacht, my design, 3d modeled in Blender, textured in blender and substance painter, in addition to the ocean created using ocean modifier and Dynamic Paint for ocean and boat foam in blender and rendered out in a video using Cycle.
    uniE608 Personal Yacht Project
    3d Model of a Yacht, my design, 3d modeled in Blender, textured in blender and substance painter, in addition to the ocean created using ocean modifier and Dynamic Paint for ocean and boat foam in blender and rendered out in a video using Cycle.

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