My name is Ming Tak Lee. I am currently Senior Animator and Rigger in Taiwan. I was 15+ years experienced Maya and Motionbuilder animator and rigging artist responsible for sequences animation, which includes giving in ideas of action, support acting out the characters and discussing with Animation Directors. Both hand key and Mocap projects. And also, being an animator to co-operate with animators, so I can create setting and rigging with animator perspective or even can process animation production myself. And I also involved into many game productions, film, TVCs, game trailers…. etc For the past 5 years, I have involved in game industry, both mobile and console games. During this period, Unreal and Unity are both used. Using Maya for rigging and animation and collaborate, humanoid and props, in Unreal and Unity with game engineers. And I am willing to work with any time zone. Please have look into my website for further information: _Website not available. Sign in: https://www.twine.net/signup_ _Website not available. Sign in: https://www.twine.net/signup_ Console game: Tineart, mocap data process, animation and rigging : _Website not available. Sign in: https://www.twine.net/signup_ BitCraft, animation : _Website not available. Sign in: https://www.twine.net/signup_ Virtual Figter VR, Rigging and modeling: _Website not available. Sign in: https://www.twine.net/signup_ Tenkken serious, Rigging and animation: _Website not available. Sign in: https://www.twine.net/signup_ Condor Online, Rigging and animation: _Website not available. Sign in: https://www.twine.net/signup_ Moble Game project: Lilulu, all 3d production: _Website not available. Sign in: https://www.twine.net/signup_ Devil Stone, all 3d production: _Website not available. Sign in: https://www.twine.net/signup_

Paul Lee

5.0 (1 review)

My name is Ming Tak Lee. I am currently Senior Animator and Rigger in Taiwan. I was 15+ years experienced Maya and Motionbuilder animator and rigging artist responsible for sequences animation, which includes giving in ideas of action, support acting out the characters and discussing with Animation Directors. Both hand key and Mocap projects. And also, being an animator to co-operate with animators, so I can create setting and rigging with animator perspective or even can process animation production myself. And I also involved into many game productions, film, TVCs, game trailers…. etc For the past 5 years, I have involved in game industry, both mobile and console games. During this period, Unreal and Unity are both used. Using Maya for rigging and animation and collaborate, humanoid and props, in Unreal and Unity with game engineers. And I am willing to work with any time zone. Please have look into my website for further information: _Website not available. Sign in: https://www.twine.net/signup_ _Website not available. Sign in: https://www.twine.net/signup_ Console game: Tineart, mocap data process, animation and rigging : _Website not available. Sign in: https://www.twine.net/signup_ BitCraft, animation : _Website not available. Sign in: https://www.twine.net/signup_ Virtual Figter VR, Rigging and modeling: _Website not available. Sign in: https://www.twine.net/signup_ Tenkken serious, Rigging and animation: _Website not available. Sign in: https://www.twine.net/signup_ Condor Online, Rigging and animation: _Website not available. Sign in: https://www.twine.net/signup_ Moble Game project: Lilulu, all 3d production: _Website not available. Sign in: https://www.twine.net/signup_ Devil Stone, all 3d production: _Website not available. Sign in: https://www.twine.net/signup_

Available to hire
credit-card $200 per day ($25 per hour)

My name is Ming Tak Lee. I am currently Senior Animator and Rigger in Taiwan.

I was 15+ years experienced Maya and Motionbuilder animator and rigging artist responsible for sequences animation, which includes giving in ideas of action, support acting out the characters and discussing with Animation Directors. Both hand key and Mocap projects.
And also, being an animator to co-operate with animators, so I can create setting and rigging with animator perspective or even can process animation production myself.
And I also involved into many game productions, film, TVCs, game trailers…. etc

For the past 5 years, I have involved in game industry, both mobile and console games. During this period, Unreal and Unity are both used. Using Maya for rigging and animation and collaborate, humanoid and props, in Unreal and Unity with game engineers.

And I am willing to work with any time zone.
Please have look into my website for further information: Website not available. Sign in: https://www.twine.net/signup
Website not available. Sign in: https://www.twine.net/signup
Console game:
Tineart, mocap data process, animation and rigging : Website not available. Sign in: https://www.twine.net/signup
BitCraft, animation : Website not available. Sign in: https://www.twine.net/signup

Virtual Figter VR, Rigging and modeling: Website not available. Sign in: https://www.twine.net/signup
Tenkken serious, Rigging and animation: Website not available. Sign in: https://www.twine.net/signup
Condor Online, Rigging and animation: Website not available. Sign in: https://www.twine.net/signup

Moble Game project:
Lilulu, all 3d production: Website not available. Sign in: https://www.twine.net/signup
Devil Stone, all 3d production: Website not available. Sign in: https://www.twine.net/signup

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Gaming, Media & Entertainment
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