I started developing an interest in game design by talking with my friends about this one great idea we had to make a game, however, for the first few years after that I did not act thereupon. Till my first attempt at studying game design, then I was addicted to the joy of creating and seeing others enjoy what I have created. Especially in my most recent project that I participated in, I had changed the entire hierarchy that I have been working with to a more modular system, where there is a core component for storing all the data, and then the external components, that read and act upon the core data. I was greatly pleased when people played the current framework that was there and gave positive feedback on the expectations for the complete system.

WillemWillemse

I started developing an interest in game design by talking with my friends about this one great idea we had to make a game, however, for the first few years after that I did not act thereupon. Till my first attempt at studying game design, then I was addicted to the joy of creating and seeing others enjoy what I have created. Especially in my most recent project that I participated in, I had changed the entire hierarchy that I have been working with to a more modular system, where there is a core component for storing all the data, and then the external components, that read and act upon the core data. I was greatly pleased when people played the current framework that was there and gave positive feedback on the expectations for the complete system.

Available to hire
credit-card $175 per day ($21.88 per hour)

I started developing an interest in game design by talking with my friends about this one great idea we had to make a game, however, for the first few years after that I did not act thereupon. Till my first attempt at studying game design, then I was addicted to the joy of creating and seeing others enjoy what I have created.

Especially in my most recent project that I participated in, I had changed the entire hierarchy that I have been working with to a more modular system, where there is a core component for storing all the data, and then the external components, that read and act upon the core data. I was greatly pleased when people played the current framework that was there and gave positive feedback on the expectations for the complete system.

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Skills

Ga
Game Design
Unity
Un
Unity 3D

Experience Level

Game Design
Intermediate
Unity
Intermediate
Unity 3D
Intermediate

Language

English
Advanced

Education

Bachelor of Arts Game Design and Production at SAE Institute
August 15, 2022 - November 30, 2026

Industry Experience

Software & Internet
    uniE608 Project Unnamed
    Currently this project was developed on a Christmas request, so I started looking into 2D side-scrollers. Having looked at a few, I decided to develop more of a Metroid-like/ roguelike game, which features a large open explorable map that has areas that can only be found/reached after unlocking certain abilities. Current abilities for the player is a double jump, dash that can fade through the walls and attacks, a transformation that allows you access to smaller pathways, as well as an attack that is specific to the transformation state. Currently only a few abilities have been added into the project and there is more planned to be added later on, but my current focus is on the level and map design of the world so that there is space for players to explore and combat against enemies. Enemies are currently divided into two types, crawler and air, with fully functional systems to patrol the map, climb up areas, as well as chase and kill the player, the player also has a basic combat system implemented to defend themselves from these monsters.
    uniE621 Project Revalon
    This was one of my first projects where I started with the implementation of AI and crafting systems. As well as where I was fully responsible for the modeling of later assets and animations. The project was started as a survival game where I implemented AI systems for creatures/enemies in the game involving different states of reaction when approached. Attack, Indifference, and Flee, I later then expanded further upon the system by adding loot drop after hunting creatures. I then started populating the resources of the world, adding different kinds of plants and other natural formations such as rocks, some plants can be harvested for wood, others for food, and some plants can harm the player. After having finished the rudimentary resource system, I expanded a day night cycle, as well as a sleep system where you can sleep through the night hours, this also helped the player recover mentality, which had an effect on stamina available to the player. Speaking of stamina for the player, I had implemented health, hunger, thirst, stamina and mentality for the player. Health is affected by hunger and thirst, whereas stamina was affected by all factors, decreasing if the base factors are too low. To assist with the hunger and thirst, I created a cooking system where the player can cook the ingredient resources found in the game to consumable resources that assist in recovering health and hunger/thirst. I had also built a water system which is planned to be updated to work with natural phenomena such as rain to gather drinkable water for the player. Similarly to the cooking system there is an implemented crafting system where the player can build buildings and equipment if they have the necessary material resources, currently the available buildings are limited to lifestyle buildings, however, there are plans to add in defensive buildings later on. The map is currently procedurally generated for the player, and they can at the start of the game choose the size of the map to play, currently it is not recommended to upscale the map too much as it hasn't been optimized for large maps yet. I am also busy developing cities/villages that will be generated on the maps as well, currently the plans for the cities are just resource points as it still needs to be further designed to have a complete set of facilities available.