Hello there! I'm a concept artist based in the north of the UK. Specialising mainly in hard surface and environment concept artwork. Creating ideas and loose sketches all the way up to finely detailed illustrations and paintovers, with plenty of iterations in between. I have been working remotely and freelance for Fracture Labs, designing primarily vehicles but also props and environments for DECIMATED, an online Cyberpunk survival role playing video game. They required me to produce very highly finished concept art so that the 3d team could replicate every bolt and detail, use the art for publicity and also sell as NFT’s. - - - For the majority of my career I have worked professionally as a graphic designer. Both on the creative side and also producing highly finished artwork for print, eventually working my way up to a senior management position. I eventually made the big leap and became a concept artist which was the best thing I ever did. With my creative agency background I am used to working well under pressure, interpreting all design briefs within set budgets and deadlines, and with a good eye for detail. This has been very beneficial while working for Fracture Labs, as I have put together some very professional looking style guides and documents, as well as providing all the graphics for the vehicles. To see even more of my work please visit... _Website not available. Sign in: https://www.twine.net/signup_ - - - Employment and project experience Vehicle Concept Artist/ Environment Concept Artist on DECIMATED Fracture Labs. April 2022 - July 2023 • Designing the majority of the vehicles of all kinds, interiors and exteriors, from initial rough sketches up to final photoshop renders. • Making side elevation and plan blueprints of the vehicles, interior and exterior • Working with the 3d artists to get the vehicles game ready • Mood boards and style sheets for the vehicles • Environment photoshop renders and iterations of those environments • Environment paintovers from 3D blockouts • Designing all the buildings for a small town • Writing and designing documents, such as a Vehicle Team Art Bible • Designing graphics for the vehicle dashboards Creative Artworker - Studio Production Director Intermarketing Agency/IMA Home April 2014 - April 2022 I started at Intermarketing Agency as a Creative Artworker for print and eventually worked my way up to running the department as the Studio Production Director • Creative Graphic Design • Creating finished artwork for print campaigns to a high quality, often with huge time pressures • Overseeing the department for quality • Planning and trafficking the work • Working on toolkits, large guidelines for installation of campaigns in stores around the globe • Visualising, essentially doing marker sketches for discussion of ideas • Photographic retouching to a high standard • 3D modelling and renders for client presentations

fixer1977

Twine
5.0 (2 reviews)

Hello there! I'm a concept artist based in the north of the UK. Specialising mainly in hard surface and environment concept artwork. Creating ideas and loose sketches all the way up to finely detailed illustrations and paintovers, with plenty of iterations in between. I have been working remotely and freelance for Fracture Labs, designing primarily vehicles but also props and environments for DECIMATED, an online Cyberpunk survival role playing video game. They required me to produce very highly finished concept art so that the 3d team could replicate every bolt and detail, use the art for publicity and also sell as NFT’s. - - - For the majority of my career I have worked professionally as a graphic designer. Both on the creative side and also producing highly finished artwork for print, eventually working my way up to a senior management position. I eventually made the big leap and became a concept artist which was the best thing I ever did. With my creative agency background I am used to working well under pressure, interpreting all design briefs within set budgets and deadlines, and with a good eye for detail. This has been very beneficial while working for Fracture Labs, as I have put together some very professional looking style guides and documents, as well as providing all the graphics for the vehicles. To see even more of my work please visit... _Website not available. Sign in: https://www.twine.net/signup_ - - - Employment and project experience Vehicle Concept Artist/ Environment Concept Artist on DECIMATED Fracture Labs. April 2022 - July 2023 • Designing the majority of the vehicles of all kinds, interiors and exteriors, from initial rough sketches up to final photoshop renders. • Making side elevation and plan blueprints of the vehicles, interior and exterior • Working with the 3d artists to get the vehicles game ready • Mood boards and style sheets for the vehicles • Environment photoshop renders and iterations of those environments • Environment paintovers from 3D blockouts • Designing all the buildings for a small town • Writing and designing documents, such as a Vehicle Team Art Bible • Designing graphics for the vehicle dashboards Creative Artworker - Studio Production Director Intermarketing Agency/IMA Home April 2014 - April 2022 I started at Intermarketing Agency as a Creative Artworker for print and eventually worked my way up to running the department as the Studio Production Director • Creative Graphic Design • Creating finished artwork for print campaigns to a high quality, often with huge time pressures • Overseeing the department for quality • Planning and trafficking the work • Working on toolkits, large guidelines for installation of campaigns in stores around the globe • Visualising, essentially doing marker sketches for discussion of ideas • Photographic retouching to a high standard • 3D modelling and renders for client presentations

Available to hire
credit-card £240 per day (£30 per hour)

Hello there!
I’m a concept artist based in the north of the UK.

Specialising mainly in hard surface and environment concept artwork.
Creating ideas and loose sketches all the way up to finely detailed illustrations
and paintovers, with plenty of iterations in between.

I have been working remotely and freelance for Fracture Labs, designing primarily vehicles but also props and environments for DECIMATED, an online Cyberpunk survival role playing video game.

They required me to produce very highly finished concept art so that the 3d team could replicate every bolt and detail, use the art for publicity and also sell as NFT’s.


For the majority of my career I have worked professionally as a graphic designer. Both on the creative side and also producing highly finished artwork for print, eventually working my way up to a senior management position. I eventually made the big leap and became a concept artist which was the best thing I ever did.
With my creative agency background I am used to working well under pressure, interpreting all design briefs within set budgets and deadlines, and with a good eye for detail. This has been very beneficial while working for Fracture Labs, as I have put together some very professional looking style guides and documents, as well as providing all the graphics for the vehicles.

To see even more of my work please visit…
Website not available. Sign in: https://www.twine.net/signup


Employment and project experience

Vehicle Concept Artist/ Environment Concept Artist on DECIMATED
Fracture Labs.
April 2022 - July 2023
• Designing the majority of the vehicles of all kinds, interiors and exteriors, from initial rough sketches up to final photoshop renders.
• Making side elevation and plan blueprints of the vehicles, interior and exterior
• Working with the 3d artists to get the vehicles game ready
• Mood boards and style sheets for the vehicles
• Environment photoshop renders and iterations of those environments
• Environment paintovers from 3D blockouts
• Designing all the buildings for a small town
• Writing and designing documents, such as a Vehicle Team Art Bible
• Designing graphics for the vehicle dashboards

Creative Artworker - Studio Production Director
Intermarketing Agency/IMA Home
April 2014 - April 2022
I started at Intermarketing Agency as a Creative Artworker for print and eventually worked my way up to running the department as the Studio Production Director
• Creative Graphic Design
• Creating finished artwork for print campaigns to a high quality, often with huge time pressures
• Overseeing the department for quality
• Planning and trafficking the work
• Working on toolkits, large guidelines for installation of campaigns in stores around the globe
• Visualising, essentially doing marker sketches for discussion of ideas
• Photographic retouching to a high standard
• 3D modelling and renders for client presentations

See more

Skills

Il
Illustration
Fr
Freehand Digital Illustration
Adobe Photoshop
Adobe InDesign
Ch
Childrens Book Illustration
See more

Experience Level

Illustration
Expert
Freehand Digital Illustration
Expert
Adobe Photoshop
Expert
Adobe InDesign
Expert
Childrens Book Illustration
Expert
Comic Strip
Expert
Lightwave
Expert
Fantasy Illustration
Expert
Set Design
Expert
3D Design
Expert
3D Model
Expert
Freelance Gig
Intermediate
Book Illustration
Intermediate
Costume Design
Intermediate
Character Design
Intermediate
Adobe Illustrator
Intermediate
Game Design
Beginner
Blender
Beginner
See more

Language

English
Fluent

Industry Experience

Media & Entertainment
    uniE621 ECO WARRIORS: Tusk Town
    A concept from my own IP and graphic novel, The Eco Warriors.
    uniE621 ECO WARRIORS: Tusk Town Saloon
    A concept from my own IP and graphic novel, The Eco Warriors.
    uniE621 ECO WARRIORS: Saloon Interior
    A concept from my own IP and graphic novel, The Eco Warriors.
    uniE621 DECIMATED: Container Hauler
    This was created for DECIMATED, an online cyberpunk survival role-playing game. I was employed to do all the vehicle concepts.
    uniE621 DECIMATED: Container Hauler Cockpit
    The cockpit of the cargo hauler. This was created for DECIMATED, an online cyberpunk survival role-playing game. I was employed to do all the vehicle concepts.
    uniE621 DECIMATED: Train front view
    This was created for DECIMATED, an online cyberpunk survival role-playing game. I was employed to do all the vehicle concepts.
    uniE621 DECIMATED: Train side view
    This was created for DECIMATED, an online cyberpunk survival role-playing game. I was employed to do all the vehicle concepts.
    uniE621 ECO WARRIORS: Tusk Town Saloon interior
    A concept from my own IP and graphic novel, The Eco Warriors.
    uniE621 BOUNTY HUNTER
    A character concept for a female Bounty Hunter
    uniE621 VEHICLE
    One of a series of quick exploratory sketches for various vehicles.
    uniE621 CUTE MONSTER
    A quick exploratory sketch of a cute monster. One of a series of concepts I did in an afternoon.
    uniE621 Eastern Castle
    A quick exploratory sketch of an Eastern style castle. One of a number I did in an afternoon.

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