Hello! I'm Ashley, a game developer and designer based in Brooklyn, New York. _Website not available. Sign in: https://www.twine.net/signup_ I have 5 years of professional game development experience and have worked with many sides of the game development cycle, including engineering, game design, technical design, and project planning. I have shipped both AAA games and small titles made only by myself and a few others, and am quick to pick up new game engines and environments. Some of my strongest skills include: - Rapid prototyping game mechanics - Technical design and implementation of core game systems like quests, inventory, dialog, player housing, save data, and UI - Creating detailed design documentation and iterating on designs through playtesting - Long term project planning - Building cozy/ casual games - Working with UGC platforms and their audiences - Designing multiplayer experiences I have experience with Unity and Godot, the UGC platform dot big bang, as well as proprietary game engines used in AAA. Having used many different game engines (they all share some similarities here and there) I am happy to work with new tools and custom engines that I haven't used before. --- **Employment and project experience** **Community Engineer** ControlZee _April 2021 - Current_ - Design and develop games on dot big bang, a web based game platform - Currently leading a five-person multidisciplinary team making a multiplayer roleplaying and life simulation game. In charge of game design, systems design, project planning, and rapid prototyping - Design and build core game systems including quests, inventory, save data, cinematic cameras and movement - Design simple systems and create templates for creators on the platform to use in their games **UI Engineer** Activision _August 2019 - March 2021_ - Assist with designing and implementing UI centric AB tests for Call of Duty franchise games, including Modern Warfare, Warzone, and Black Ops Cold War - Build and modify menus in the game’s Lua engine - Received an Award of Recognition in December 2019 for my work building the in-game store **VR Game Developer & Designer** Eyeflite _March 2019 - July 2019_ - Primary game designer and developer for a VR application for people with motor disabilities - Designed and developed mini-games for the app using Unity and C#

ashley k

Hello! I'm Ashley, a game developer and designer based in Brooklyn, New York. _Website not available. Sign in: https://www.twine.net/signup_ I have 5 years of professional game development experience and have worked with many sides of the game development cycle, including engineering, game design, technical design, and project planning. I have shipped both AAA games and small titles made only by myself and a few others, and am quick to pick up new game engines and environments. Some of my strongest skills include: - Rapid prototyping game mechanics - Technical design and implementation of core game systems like quests, inventory, dialog, player housing, save data, and UI - Creating detailed design documentation and iterating on designs through playtesting - Long term project planning - Building cozy/ casual games - Working with UGC platforms and their audiences - Designing multiplayer experiences I have experience with Unity and Godot, the UGC platform dot big bang, as well as proprietary game engines used in AAA. Having used many different game engines (they all share some similarities here and there) I am happy to work with new tools and custom engines that I haven't used before. --- **Employment and project experience** **Community Engineer** ControlZee _April 2021 - Current_ - Design and develop games on dot big bang, a web based game platform - Currently leading a five-person multidisciplinary team making a multiplayer roleplaying and life simulation game. In charge of game design, systems design, project planning, and rapid prototyping - Design and build core game systems including quests, inventory, save data, cinematic cameras and movement - Design simple systems and create templates for creators on the platform to use in their games **UI Engineer** Activision _August 2019 - March 2021_ - Assist with designing and implementing UI centric AB tests for Call of Duty franchise games, including Modern Warfare, Warzone, and Black Ops Cold War - Build and modify menus in the game’s Lua engine - Received an Award of Recognition in December 2019 for my work building the in-game store **VR Game Developer & Designer** Eyeflite _March 2019 - July 2019_ - Primary game designer and developer for a VR application for people with motor disabilities - Designed and developed mini-games for the app using Unity and C#

Available to hire
credit-card $350 per day ($43.75 per hour)

Hello! I’m Ashley, a game developer and designer based in Brooklyn, New York. Website not available. Sign in: https://www.twine.net/signup

I have 5 years of professional game development experience and have worked with many sides of the game development cycle, including engineering, game design, technical design, and project planning. I have shipped both AAA games and small titles made only by myself and a few others, and am quick to pick up new game engines and environments.

Some of my strongest skills include:

  • Rapid prototyping game mechanics
  • Technical design and implementation of core game systems like quests, inventory, dialog, player housing, save data, and UI
  • Creating detailed design documentation and iterating on designs through playtesting
  • Long term project planning
  • Building cozy/ casual games
  • Working with UGC platforms and their audiences
  • Designing multiplayer experiences

I have experience with Unity and Godot, the UGC platform dot big bang, as well as proprietary game engines used in AAA. Having used many different game engines (they all share some similarities here and there) I am happy to work with new tools and custom engines that I haven’t used before.


Employment and project experience

Community Engineer ControlZee
April 2021 - Current

  • Design and develop games on dot big bang, a web based game platform
  • Currently leading a five-person multidisciplinary team making a multiplayer roleplaying and life simulation game. In charge of game design, systems design, project planning, and rapid prototyping
  • Design and build core game systems including quests, inventory, save data, cinematic cameras and movement
  • Design simple systems and create templates for creators on the platform to use in their games

UI Engineer Activision
August 2019 - March 2021

  • Assist with designing and implementing UI centric AB tests for Call of Duty franchise games, including Modern Warfare, Warzone, and Black Ops Cold War
  • Build and modify menus in the game’s Lua engine
  • Received an Award of Recognition in December 2019 for my work building the in-game store

VR Game Developer & Designer Eyeflite
March 2019 - July 2019

  • Primary game designer and developer for a VR application for people with motor disabilities
  • Designed and developed mini-games for the app using Unity and C#
See more

Skills

Experience Level

Game Design
Expert
JavaScript
Expert
TypeScript
Expert
Lua
Expert
Unity
Expert
Unity 3D
Expert
Microsoft Excel
Expert
C++
Intermediate
Python
Intermediate

Language

English
Fluent
French
Intermediate

Education

Bachelor of Science in Technology, Arts and Media at University of Colorado, Boulder
September 1, 2015 - May 1, 2019

Industry Experience

Gaming

Skills

Experience Level

Game Design
Expert
JavaScript
Expert
TypeScript
Expert
Lua
Expert
Unity
Expert
Unity 3D
Expert
Microsoft Excel
Expert
C++
Intermediate
Python
Intermediate

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