That's No Moon Entertainment: Expert Game Designer required

Game Designer
đź’° Negotiable
đź“Ť Los Angeles, United States
Twine Jobs
Based in Manchester, United Kingdom
Last online 4 days ago

Game Designer is needed in Los Angeles, United States.

That’s No Moon Entertainment is looking for a Game Designer. This job has been crawled from the web.

Location : Los Angeles, CA

Contract : Temporary

That’s No Moon is an independent AAA game development studio established in 2021 by veterans of some of the most recognizable and critically acclaimed creative teams in the world, including Naughty Dog, Infinity Ward, Santa Monica Studio, Bungie, PlayStation, and more. A remote-friendly studio with a central office and performance capture stage located in Los Angeles, That’s No Moon is creating the next generation of narrative-driven, genre-defining experiences built upon a culture of creativity, collaboration, responsible production practices, and individual empowerment. We are assembling a diverse team of passionate developers of a wide range of experience levels and backgrounds to help shape the future of our studio and projects.

We are looking for hardworking, Expert Game Designer to focus on level ownership, including both geo and scripting. You will work with experienced developers to push innovation, agency, quality, and fidelity for next-gen gameplay and storytelling.

Responsibilities:

  • As part of a highly skilled and lean design team that believes in self-sufficiency, the Expert Designer’s responsibilities will include level design, geometry blockout, event scripting, and mechanic prototyping. You will own mission development from concept to ship.
  • Work with engineering, animation and design teams to implement content, solve workflow issues, and develop content pipelines.
  • We believe in ownership, so the more of your aesthetic and technical vision that you can prototype with your own skills, the better.
  • We also believe in open communication and collaboration – use your skills to communicate your vision to the rest of the team and get all the departments pumped to collaborate with you!
  • You will also work with producers to plan out and prioritize your development schedule. Know what the most important parts of your design are and have plans to reduce scope if something takes longer than expected.
  • You will also be expected to use your experience to help set standards and mentor other members of the team.

Requirements & Skills:

  • Experience with level event and combat scripting.
  • Knowledge of and interest in the type of game we are making.
  • Knowledge of Unreal engine a plus.
  • Knowledge of art packages such as Maya, Max, and the Adobe suite a plus.

Qualities:

  • Have a cinematic eye! Conceptualize and pitch game systems and mechanics. Communicate clearly and visually to the Directors and the team.
  • Have ownership of your content. Once designs have been approved, the Expert Game Designer will be responsible for these levels and features to ship.
  • Be creative. We don’t want to micromanage. Nothing makes us happier than seeing you prototype ideas we would have never conceptualized.
  • Be proactive. Don’t wait to be assigned a task – pitch concepts that you believe will make the game better and pitch them regularly.
  • Be a generalist. Learn whatever skills will help you complete your vision. From making prototype assets, to animation, VFX, mocap, audio, etc – a designer is a versatile person. You will have stellar artists and engineers to help you, but the more you can present a singular vision to us with your prototype work, the more excited we will get about it!
  • Be responsible. You will be checking in script and level content without review. It’s your job not to break the build
Posted a year ago

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