Drexel University: Game Design & Production (PT)
Game Designer is needed in Philadelphia, United States.
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Client: Drexel University
Location: Philadelphia, United States
Contract: Part Time
Job Summary
The adjunct faculty member will employ a variety of strategies to foster student artistic development, learning and discussions, as well as encourage active learning in all students, maintain proper course-related records, evaluate student work and provide students with feedback as to the progress toward meeting the objectives of the course. Each adjunct faculty member is responsible for effectively teaching students in the assigned classroom or remote settings. Each adjunct faculty member is responsible for effectively implementing the mission of the Game Design & Production program, part of the Department of Digital Media.
Responsibilities may include teaching days, evenings, or nights, with the potential for online only, in-person only, or a combination of both. Adjunct positions may include foundation courses for first-years, core skill classes, advanced courses, or special topics courses proposed and developed by the adjunct or other faculty. Currently the program teaches primarily using Unity, Maya, and the Adobe CC suite, including Substance, but Unreal and other tools are common in the program. Some courses are more flexible for student to choose tools, like for team projects, while others can adapt to the experience or preference of the instructor.
Teaching face-to-face at Drexel’s Philadelphia campus is the default, but there are opportunities for the right candidate to teach remotely from elsewhere in the US. Drexel’s Game Design & Production is particularly interested in candidates with experience in diversity, equity, and inclusivity efforts as well as diverse professional experiences to bring a wide range of voices and perspectives into the classroom and support a more diverse, equitable, and inclusive community.
Essential Functions
- Teach required number of credit hours per quarter based on their contract.
- Teach studio, lecture, and/or practicum courses per their contract.
- Teach in the format and schedule as assigned.
- Teach specific technical and/or theory topics in game development and production.
- Plan and provide instructional experiences that reflect an understanding of the philosophy, objectives, and curriculum of the program.
- Evaluate student achievement of curricular objectives/outcomes.
- Maintain communication with the program director regarding any course or student issues.
- Utilize existing University systems for course and student data and communication management. Training is available in multiple systems, like Blackboard Learn, Office 365, and Zoom.
- Perform other similar duties as assigned.
Required Qualifications
- Minimum of a Bachelor’s Degree in Game Design, Development, Art, Programming or related field, or equivalent professional experience.
- Minimum of 3 years of teaching and/or professional experience.
Preferred Qualifications
- Advanced degree in related field.
- 3+ years professional game development experience with one or more published titles.
- Proven record of over 3 years of teaching and/or mentorship experience.
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