Hanzhi Zhang ("Han-zee") is a media composer specializing in a variety of musical and audio-related fields. As a game composer, he completed a project in Fall 2020 that allows him to rescore for a first-person shooting game named "Cube," in the game engine Wwise. Hanzhi is also familiar with sound design, for which he finished two sound design projects in 2019, including a 20-second Walle video, as well as a rescored trailer of World of Warcraft. He is currently enrolled in Johns Hopkins Peabody Institute, majoring in Music for New Media. Being a musician, Hanzhi holds the opinion that music can be deconstructed into minimal elements, which explain music theoretically. In order to find the elements, he treats music as an "experiment" and digs himself into varied musical genres, including classical and modern classical pieces (fugue, string quartet, pentatonic trio, etc.), eight-bit music, film music, and game music. Hanzhi also writes for diversified instruments, such as orchestra, piano, alto flute, glockenspiel as well as virtual instruments like Serum and Native Instruments. With the identity as a media composer, Hanzhi collaborates with DeNA China, Shanghai in Summer 2021, producing two songs for Takt opus and Gundam trailers. As a musical performer, he explores himself among a wide variety of instruments. He is a carillonneur in the University of Rochester, performing at the school every week at the top of the central library, and is the first-place winner in the Hopeman Carillon Composition Competition, with his winning piece "Forest in the Dark" performed at the graduation ceremony for Class of 2019. As a pianist, he was granted a performance diploma by the Associated Board Royale School of Music in 2015, and volunteered as a performer in Johns Hopkins Musicare during 2019, with monthly performances in hospitals and nursing homes. The composer still desires to acquire more from the music and audio world, fulfilling his knowledge in composition as well as audio engineering. He is now learning recording and music production, in preparation for his future studies in music technology. - October 2021

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Hanzhi Zhang ("Han-zee") is a media composer specializing in a variety of musical and audio-related fields. As a game composer, he completed a project in Fall 2020 that allows him to rescore for a first-person shooting game named "Cube," in the game engine Wwise. Hanzhi is also familiar with sound design, for which he finished two sound design projects in 2019, including a 20-second Walle video, as well as a rescored trailer of World of Warcraft. He is currently enrolled in Johns Hopkins Peabody Institute, majoring in Music for New Media. Being a musician, Hanzhi holds the opinion that music can be deconstructed into minimal elements, which explain music theoretically. In order to find the elements, he treats music as an "experiment" and digs himself into varied musical genres, including classical and modern classical pieces (fugue, string quartet, pentatonic trio, etc.), eight-bit music, film music, and game music. Hanzhi also writes for diversified instruments, such as orchestra, piano, alto flute, glockenspiel as well as virtual instruments like Serum and Native Instruments. With the identity as a media composer, Hanzhi collaborates with DeNA China, Shanghai in Summer 2021, producing two songs for Takt opus and Gundam trailers. As a musical performer, he explores himself among a wide variety of instruments. He is a carillonneur in the University of Rochester, performing at the school every week at the top of the central library, and is the first-place winner in the Hopeman Carillon Composition Competition, with his winning piece "Forest in the Dark" performed at the graduation ceremony for Class of 2019. As a pianist, he was granted a performance diploma by the Associated Board Royale School of Music in 2015, and volunteered as a performer in Johns Hopkins Musicare during 2019, with monthly performances in hospitals and nursing homes. The composer still desires to acquire more from the music and audio world, fulfilling his knowledge in composition as well as audio engineering. He is now learning recording and music production, in preparation for his future studies in music technology. - October 2021

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Hanzhi Zhang (“Han-zee”) is a media composer specializing in a variety of musical and audio-related fields. As a game composer, he completed a project in Fall 2020 that allows him to rescore for a first-person shooting game named “Cube,” in the game engine Wwise. Hanzhi is also familiar with sound design, for which he finished two sound design projects in 2019, including a 20-second Walle video, as well as a rescored trailer of World of Warcraft. He is currently enrolled in Johns Hopkins Peabody Institute, majoring in Music for New Media.

Being a musician, Hanzhi holds the opinion that music can be deconstructed into minimal elements, which explain music theoretically. In order to find the elements, he treats music as an “experiment” and digs himself into varied musical genres, including classical and modern classical pieces (fugue, string quartet, pentatonic trio, etc.), eight-bit music, film music, and game music. Hanzhi also writes for diversified instruments, such as orchestra, piano, alto flute, glockenspiel as well as virtual instruments like Serum and Native Instruments. With the identity as a media composer, Hanzhi collaborates with DeNA China, Shanghai in Summer 2021, producing two songs for Takt opus and Gundam trailers.

As a musical performer, he explores himself among a wide variety of instruments. He is a carillonneur in the University of Rochester, performing at the school every week at the top of the central library, and is the first-place winner in the Hopeman Carillon Composition Competition, with his winning piece “Forest in the Dark” performed at the graduation ceremony for Class of 2019. As a pianist, he was granted a performance diploma by the Associated Board Royale School of Music in 2015, and volunteered as a performer in Johns Hopkins Musicare during 2019, with monthly performances in hospitals and nursing homes.

The composer still desires to acquire more from the music and audio world, fulfilling his knowledge in composition as well as audio engineering. He is now learning recording and music production, in preparation for his future studies in music technology.

  • October 2021
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Skills

Experience Level

Google Drive
Expert
Logic Pro
Expert
Sibelius
Expert
Final Cut Pro X
Expert
Finale
Expert
Unity
Expert
Microsoft Office
Expert
Pro Tools
Expert
C++
Intermediate
Python
Intermediate

Language

Chinese
Fluent
English
Advanced

Industry Experience

Media & Entertainment, Computers & Electronics

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