I am a developer with experience creating applications as both a solo developer and as part of an agile development team. I’m a strong UE4/Unity and C++/C# programmer. I am also well versed with 3D modelling (Blender and 3ds Max) and have experience in all areas of the 3D modelling pipeline, including; pre-production, 3D modelling, retopology, UV mapping, texturing, rigging and exporting. Projects I have developed include traditional 2D & 3D game applications, as well as an immersive Virtual Reality experience, all populated with self-made 2D & 3D assets/models.

JamesMullineux

I am a developer with experience creating applications as both a solo developer and as part of an agile development team. I’m a strong UE4/Unity and C++/C# programmer. I am also well versed with 3D modelling (Blender and 3ds Max) and have experience in all areas of the 3D modelling pipeline, including; pre-production, 3D modelling, retopology, UV mapping, texturing, rigging and exporting. Projects I have developed include traditional 2D & 3D game applications, as well as an immersive Virtual Reality experience, all populated with self-made 2D & 3D assets/models.

Available to hire
credit-card $250 per day ($31.25 per hour)

I am a developer with experience creating applications as both a solo developer and as part of an agile development team. I’m a strong UE4/Unity and C++/C# programmer. I am also well versed with 3D modelling (Blender and 3ds Max) and have experience in all areas of the 3D modelling pipeline, including; pre-production, 3D modelling, retopology, UV mapping, texturing, rigging and exporting. Projects I have developed include traditional 2D & 3D game applications, as well as an immersive Virtual Reality experience, all populated with self-made 2D & 3D assets/models.

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Experience Level

C++
Intermediate
GitHub
Intermediate
Unity
Intermediate
Unreal Engine 4
Intermediate

Experience Level

C++
Intermediate
GitHub
Intermediate
Unity
Intermediate
Unreal Engine 4
Intermediate

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