That's No Moon Entertainment: Lead Gameplay Engineer

Game Developer
đź’° Negotiable
đź“Ť Los Angeles, United States
Twine Jobs
Based in Manchester, United Kingdom
Last online a day ago

Game Developer is needed in Los Angeles, United States.

This job has been crawled from the web.

Client: That’s No Moon Entertainment

Location: Remote

Contract: Part Time

That’s No Moon is an independent studio of storytellers and game-makers who believe in the power of narrative-driven experiences. With a diverse team of talented developers, from some of the top game studios in the world (Naughty Dog, Infinity Ward, Bungie), our shared vision is to create the future of AAA experiences with a culture of creativity, collaboration, and responsible production practices. Our passionate team of developers help shape our studio, our projects, and our future.

Job Title: Lead Gameplay Engineer

We are looking for a Lead Gameplay Engineer who is excited to explore new game mechanics for our forthcoming AAA title. This role will work side-by-side with designers and provide creative input to craft fun gameplay experiences. In this role, you will architect, build and maintain a variety of gameplay systems to support unique, outstanding gameplay.

Responsibilities:

  • Provide production team with guidance for scheduling, while identifying and reducing risks.
  • Collaborate with engineers and other disciplines to provide holistic solutions with an emphasis on achieving GOTY.
  • Own medium-scale systems, driving them to meet the needs of those holistic solutions.
  • Build and foster a highly collaborative, transparent culture that is safe and values innovation, diversity, and work-life balance.
  • Assist in hiring to build a world-class team.
  • Directly manage a team of engineers, including career management, growth, and mentorship.
  • Give technical leadership and counsel, ranging from short-term problem solving to long-term roadmap planning.
  • Architect, implement, and maintain production quality C/C++ for systems, features, tools, and workflows to build related systems.
  • Analyze different approaches to solve problems and discuss the tradeoffs between them.
  • Write and maintain relevant documentation.

Requirements & Skills:

  • Shipped at least one AAA game or equivalent complexity.
  • Significant knowledge of C++.
  • Prior experience in gameplay engineering.
  • Strong math skills.
  • (Bonus) Unreal Engine experience.

Qualities:

  • Ability to lead and mentor engineers, guiding growth in technical skills.
  • Excellent interpersonal skills, communication, both verbally and written.
  • Work independently with minimal supervision.
  • Good conflict resolution abilities across the varied disciplines.

TNM considers a number of factors when determining each role’s base pay range, including industry benchmarks, location, experience, and other job specific skills. In addition to base pay, this role may be eligible for other incentive compensation including equity and profit share. The estimated base pay range for this role is U.S. only and not applicable for locations outside of the U.S.

TNM offers competitive and comprehensive benefits that include medical, dental, vision, 401(k) match, unlimited PTO, supplemental life and disability, and more. Eligibility to participate in these benefits may vary for part-time or temporary employees.

The estimated base pay range for this role is: $185,000 - $235,000

That’s No Moon is an equal opportunity employer and all qualified applicants will receive consideration for employment without regard to race, ancestry, color, citizenship, religion, sex, sexual orientation, gender identity or expression, marital status, pregnancy, age, national origin, disability status, legally protected physical or mental disability, genetic information, protected veteran status, or any other characteristic protected by law.

Posted a year ago

No longer accepting applications


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